As you’d expect from a Platinum title, the combat involves pulling off ever-cooler combos, rewarding split-second timing with powerful counterattacks and, of course, a grade at the end of each fight. It was a difficult challenge at first, but as time went on it became a fun problem to solve, so we feel like it was a successful attempt.” Get goodWorld of Demons tasks the player with dispatching yokai in bite-size skirmishes that are well suited to playing on the move, but strung together in linear stages that allow for longer play sessions, with a boss battle at the end of each. We realized that with touch control, the way we approached things like very fine control, camera movement and so on could not be implemented in exactly the same way. “But we were unsure whether we could create the same kind of experience on mobile – and indeed, when we tried to do that early on it didn't feel quite right. “Obviously it’s an action game, and in that respect it’s similar to what we’ve always made,” says Tanaka. Don't let the mobile platform scare you off – this is unmistakably a PlatinumGames joint, albeit one that was designed to make the most of the mobile platform. The game had been designed with this in mind, but Apple Arcade does not allow microtransactions at all – a condition that has undoubtedly benefited World of Demons. As a free-to-play game, the original incarnation of World of Demons offered various ways to spend money, such as paying for better item drop rates. One of the first things to go was microtransactions. We had the opportunity to release the game for Apple Arcade, and instead of just making a few small adjustments for the new platform, we decided to take this opportunity to rebuild the game from the ground up. “Apart from that, it is a completely different game. “The graphics style, the design of the main character and the concept of including yokai inspired by traditional legends are all the same as before,” says Inaba. While the basics of the concept remain the same, the game that was released yesterday on Apple Arcade is very different to the one announced in 2018 – it has been redesigned from the ground up for Apple’s subscription service. It has a gorgeous ukiyo-e art style that is broadly reminiscent of Hideki Kamiya’s pre-Platinum classic Okami, and tells the tale of a samurai named Onimaru who fights yokai (Japanese folklore creatures) and liberates them from the evil subjugation of Shuten Doji, the demon king who seeks to take over the world. Sharpen your steel as this samurai tale is about to begin.If the name World of Demons sounds familiar, that’s because the game was previously announced in April 2018 as a free-to-play title to be published by Japanese mobile game company DeNA. Players will expand their arsenal of abilities to conquer all foes that stand before them, ultimately facing the fearsome Shuten Doji, lord of all oni. Along the way, they’ll meet samurai allies and a menagerie of yokai, each with their own techniques and combo possibilities. The game is set in a beautiful environment inspired by traditional Japanese artwork with gorgeous stages pulled from ukiyo-e woodblock prints. Players will assume the role of a samurai leading an army of yokai minions as they embark on a mission against evil. Known for their console action and PC games including NieR:Automata and the hit Bayonetta series, PlatinumGames thrust players into a fantastical world full of yokai - a class of supernatural monsters and spirits from Japanese folklore. Description iTunes Store Description (from Ad Blurbs)From award-winning Japanese developer PlatinumGames comes a new exhilarating combat action title, World of Demons.
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